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Rabu, 05 September 2012

Games-ED: Serious Games New Brand Targets The Education Market


Games-ED is Serious Games New Brand At Pixelfountain
 
 
 
Via: Games-EDInnovation In Learning
 
Games-ED is a brand within Pixelfountain aimed at the education market.  Please find also Transforming Education: Learning Powered By Serious Games
 
 
 Games-ED is relatively new but the products are based on the work of Pixelfountain which has been creating Serious Games and learning simulations for about fifteen years.  During that time, Pixelfountain has developed around fifteen learning simulations and delivered over 450 workshops and trained over 6,500 people from the public and private sector.  
 
More on their current portfolio can be found at http://www.pixelfountain.co.uk/learning_simulations.html
 
Games-ED products can be used to support learning in the curriculum, but they also promote the development of other skills such as collaboration, employability and personal learning and thinking skills.  
 
They currently have three products: 
 
 
 
 
 
 
 
They are all resource management games that model virtual communities.  The games are played in a workshop and the students are split into teams that represent different roles in the town.  They must work collaboratively to make improvements and get a high score.  Additional activities support the games in order to reflect on the learning and stretch the learners.  
 
They have also delivered projects in schools looking at games design and development.  Great examples are Eco-Bustershttp://www.games-ed.co.uk/games-design-workshop.htmland Climate Crew http://www.games-ed.co.uk/bespoke.html
 





Kamis, 09 Agustus 2012

Blogs That Shape The Serious Games Movement’s Future

  
The 20 Best Blogs About Serious Games For Learning



Via: Online Colleges - The 20 Best Blogs About Game-Based Learning

Jasmine Hall, staff writer for the Online Colleges website, has just posted the article The 20 Best Blogs About Game-Based Learning.

Jasmine declares in her opening statement that “Even the FBI recognizes and uses video games as valuable learning tools!” (Please find also FBI And Other US Agencies Join Serious Games Adopters). “Because the push toward incorporating these resources still exists in a comparatively inchoate state, anyone curious about how they apply to educational settings should keep up with the latest movements and technologies currently shaping the movement’s future. Blogs can help with that”, she says. 

You can read the full article at The 20 Best Blogs About Game-Based Learning

Rabu, 01 Agustus 2012

Serious Games Community: You Level-Up My Life Update


Serious Games challenging us to play a better future


You are all so sweet to mention my B-Day again this year.
My Epic Win is having you as wonderful friends – you Level-Up My Life!

Thank you ALL for A SERIOUSLY FUN B-Day!


Senin, 30 Juli 2012

CREO: Serious Games Popularizing Science


Serious Games that cultivate a taste for discovery


Via: CREO - Gaming For Science 

Game for Science is CREO’s science-themed Serious Games portal (in French Science en Jeu), where you can play Serious Games for free.

CREO is a production studio specialized in science, based in Canada. Since December 2001 CREO has been working with businesses, government departments, museums, industry taskforces, foundations and academia to explore new ways of popularizing science.

CREO stands for Creativity, Rigorous attention to detail, Excellence and Originality. CREO focuses on these core values—which the team calls its “DNA”—to create high-quality innovative multiplatform products. In addition to publishing their own Serious Games for Science, they provide organizations with customized science communication services.

CREO Studios position themselves in the market as science communicators, having customers’ science content at the very heart of their creative process.

Serious Games for Science

CREO Studios have built a reputation for designing and producing a number of Serious Games over the last couple of years. These games are as popular with players as they are with the institutional content partners involved in their development. The games can take several different forms, such as virtual worlds, quest games, Sims, strategy games, puzzles, and experiments. 

Here is a small sample:

Physica


The Island of Physica presents the game Mecanika, which helps players intuitively learn about concepts in classical mechanics (kinematics and dynamics).

M.A.R.S. Mars Academy of Research and Science


Rachel the android and the bumbling robot Decobob accompany players in discovering unusual aspects of certain professions in the context of a space mission.


Clicmathématique


Designed for students registered in Québec’s Work-Oriented Training Path (WOTP) and for young people 15 and up who demonstrate a need for basic math instruction.



Submissions Open For The Serious Games Showcase & Challenge

Serious Games Submission begins in August




It's that time of year again! 

Submissions Open for the Serious Games Showcase & Challenge

August 1st!

The Serious Games Showcase & Challenge will open and be accepting entries for the 2012 I/ITSEC August 1st.

Whether you’re an individual, small business or big business – the Serious Games Showcase & Challenge is open to you!  

Submissions can be targeted to training in any segment, including education, corporate, or military.  

If game development is your past-time (indie game developer), your intended field, or your current business you can create a game into a training solution to enhance training. It could put your work in front of some of the best gaming and simulation companies in the world.

Email: Sgschallenge at gmail.com 
Or visit SGS&C new website at  http://www.sgschallenge.com for more information

Rabu, 25 Juli 2012

Experts Dissect Serious Games Assessment @ Serious Play Conference


Do Serious Games Really Encourage Learning?



While using Serious Games as a teaching tool is becoming more common place, with even the President appointing Constance Steinkuehler as an adviser on game based learning, it is still difficult to measure the effectiveness of these instructional methods. 

Experts in the field of game assessment will shine a light on the issue of performance measurement and ROI in games and virtual worlds for education, health care, government/military Sims and corporate training at Serious Play Conference

Here is the PRESS RELEASE:

Do Games Really Encourage Learning?

Experts Dissect Assessment at Serious Play Conference

SEATTLE – July 24, 2012 -- Do non-entertainment games designed to teach really work? 

Experts in the field of game assessment will shine a light on performance measurement and ROI in games and virtual worlds for education, health care, government/military Sims and corporate training at Serious Play Conference, a leadership conference studying the future of Serious Games, Tuesday – Thursday, August 21 – 23 at DigiPen Institute of Technology, just outside Seattle in Redmond, Wash.  

Leading a panel on “The Challenges of Measuring Game Effectiveness” will be:
·         Eva Baker, Director, CRESST at UCLA
·         David Gibson, CEO, simSchool
·         Ken Spero, Executive Director, Immersive Learning University

All panelists will do individual sessions as well.  Other speakers evaluating non-entertainment game performance include: 

·         John Low, Chief Creative Officer, Carney
·         Patrick Shepherd, Education Director, U.S. Office of Government Ethics
·         Jenn McNamara, Vice President, Serious Games, BreakAway
·         Lawrence Suda, CEO, Paladine; NASA consultant
·         Helen Routledge, Instructional Design Manager, Pixel Learning
·         Ran Hinrichs, CEO, 2b3d

Last Call for Early Bird Discounts for the Conference http://www.seriousplayconference.com/register/

About Constance Steinkuehler

Constance Steinkuehler currently holds a position as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President. For this position she advises on national policy decisions relating to the impact of video games and also how play relates to learning.

For the duration of her position with OSTP, Steinkuehler is on leave from her position as an Assistant Professor in the Digital Media program in the Curriculum & Instruction department at the University of Wisconsin–Madison.

Dr. Steinkuehler is a founding fellow of the Games+Learning+Society Initiative and chairs the annual Games, Learning & Society Conference held each summer in Madison, Wisconsin. In 2009, she served on the National Academy of Sciences committee on games. She was also in a pilot TV show called Brain Trust. The show was piloted in 2008 and featured a team of thought leaders working collaboratively to solve seemingly unsolvable problems.


Jumat, 06 Juli 2012

Serious Game Expo 2012 Unveils Its New Edition


The 8th Edition of Serious Games Expo has officially kicked-off!


Via: Serious Games Expo - Interactive Solutions For Training, Communication and Sales

Serious Game Expo has become the reference for Serious Games and Advergames in Europe. 

The 8th Edition of Serious Game Expo will open its doors on October 22-23, 2012 at the Lyon Congress Center – Cité Internationale.. Serious Game Expo is the place to be for Serious Game developers in France and in Europe. The 2011 Edition hosted more than 1000 visitors and 42 exhibitors.

Serious Game Expo is conceived to gather key Serious Games Market players, creating the context for them to share expertise in a lively environment. 

For more information and registration click here